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Far cry 2 game
Far cry 2 game




far cry 2 game far cry 2 game

We further expected these characters to be able to live or die at any time as determined by the player’s actions, effectively creating a dynamic narrative that could sustain itself beyond the attrition of the major characters of the story.Īs is typical, we succeeded at delivering some of these things, and failed at delivering others. And each version would support multiplayer versions and contain a level editor.Īs if that weren’t enough, we also aimed to innovate on numerous fronts by making the main characters of the game autonomous and unscripted, allowing the player to build relationships with them through game mechanics.

far cry 2 game

Once in production, we retargeted from a PC-only release to a planned simultaneous launch on both PlayStation 3 and Xbox 360. We also envisioned for the game a highly dynamic and destructible environment that supported robust and realistic fire propagation through building structures and vegetation. For the team at Ubisoft Montreal, it was our vision from the beginning to deliver a seamless 50-squarekilometer open world, with no loading, that was as beautiful from both technical and artistic standpoints as any modern, top-tier, corridor shooter. FAR CRY 2 was an enormously challenging project from both a technical and creative perspective.






Far cry 2 game